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01 / Where we are now

What works already, and what is ahead

Without this section there would be no reason to believe anything above it. Below is what already runs in the engine on our server, and what does not exist yet.

Working already

  • The alpha — playable right now, access handed out on Discord. Everything below is already running there.
  • Mining — a working face with hidden roof strength, timbering, collapse; a rig that digs on fuel while you sleep and loses to a hand on quality.
  • Prospecting — expeditions for a vein, a plot and a site for a town. The world map grows by what the players find.
  • Crafting — a quality forecast before the batch, wear, repair and remelting, automatic stations, town power. What the Library does not have gets invented: a recipe is written to a medium, and that can be sold, copied or wiped.
  • The market — an order book in every trade hub, escrow, a hold against a deposit, customs and duties.
  • Land and food — plots, buildings and storeys, deeds and resale of property, fields with crop rotation, breeding varieties, cooking, spoilage.
  • Towns — a charter, offices and rights, laws, votes, elections, a council, a treasury, a court with bail and sentences.
  • The bank and the coin — reserves, a key rate from a formula, credit against work without collateral, insolvency and hard labour; minting and melting coin.
  • Town power — a shared pool, coal stations, a tariff, meters, bills, and cutting off whoever does not pay.
  • Space and three planets — a ship is laid down, grown module by module, fitted out and flown by the players themselves; flight time depends on where the planets stand. Aurora — the frozen Precursor cities, opened room by room. Pyroxis — plateaus with no spaceport, where eruptions redraw the map and move the veins.
  • Frost and furnace — the body holds a store of warmth, and running out of it kills you offline too; a cold hub shuts the stations down.
  • Network and daily life — personal mail and channels delayed by distance, local chat, roads and caravans, death and the reprinting of a body, sleep and offline recovery.

Ahead, without dates

  • Combat — death is already in the world: frost, an eruption, exhaustion, a collapse. But killing and robbing another player is not something the engine can do yet — violence and the economy around it are ahead.
  • Risk in space — waypoints on a route and places to intercept it, piracy, cargo insurance. For now a flight is safe: it costs only fuel and time.
  • A self-sufficient ship — oxygen, a heat-proof suit, hydroponics. For now a ship does not live on its own.
  • Higher processing — complex production on top of the present ladder of recipes.
  • Contracts and a reputation for dealing — there is no trust counter in the engine: a word is held by escrow, a deposit and a court.
  • Taxes and diplomacy — the treasury and duties exist; taxation and treaties between towns are ahead.
  • Greenhouses on Aurora — open ground under the permafrost is not allowed yet.
  • Aquatica and the nymphs — deferred entirely.

We name no dates. We will, when there is something to show.

The numbers in this game come out of a decision log rather than off the top of somebody's head — every formula leads back to a note saying why it is what it is. And some of those decisions are taken together with the people already playing the alpha.

02 / Monetisation

How the project pays for itself

A subscription. The first three months are free. That is long enough to work out whether you like the game, to find people and to build up property — and what you pay for by then is the place in the community you have taken.

There is no paid content in the game and no microtransactions. Everything has to be earned inside it:

  • resources
  • items
  • money
  • stamina
  • recipes
  • offices
  • reputation

All subscribers are equal. Nobody will ever be able to buy an advantage inside the game with real money.

We do not rule out paid character customisation at some point in the future. The question is still open. If you are against it, join our Discord server and take part in that vote.

03 / Discord

The alpha is running — and it is being built together with the players

While we name no dates, the game does not stand still. There is one way in — Discord: that is where alpha access is handed out, and where what the game becomes next is decided.

01

Play the alpha

Access is handed out on Discord. This is not a demo and not a trailer but the engine itself, and in it people are already mining ore, trading on the order book, building towns, holding trials and voting. Everything earned there burns when the big world starts — the alpha tests mechanics, it does not hand out a head start.

02

Shape what the game becomes

Updates, new mechanics and balance changes are argued about before they reach the world. An argument stronger than ours changes the decision — that is what the alpha exists for.

03

Join the team

Bring strong analysis and ideas, and we invite you to make the game. No CV needed — what we need is an argument that changes our decision. We say it up front: at first the work is unpaid. In return, a voice in the decisions and a name in the project's history.

Join the Discord An open channel. The alpha is a working world: mechanics get tested there, things break, and when the big world starts it burns down completely.
04 / Beta

The universe starts only once

Leave your email — we send one letter when the world opens, and nothing else. Questions and answers are on the front page.